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About Digital Art / Professional BlackyMale/United States Group :iconsexy-babes: Sexy-Babes
The best pinup girls of DA
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Deviant for 4 Years
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Emerald City Comic Con Illustration for the 501st :iconartdevil313:ArtDevil313 5 5 Blackys Brushes :iconartdevil313:ArtDevil313 4 5 Amy Pond - line :iconartdevil313:ArtDevil313 0 0 Amy Pond Pin-Up :iconartdevil313:ArtDevil313 3 0 Super Secret #3 :iconartdevil313:ArtDevil313 1 0 Super Secret #2 :iconartdevil313:ArtDevil313 0 0 Super Secret #1 :iconartdevil313:ArtDevil313 0 0 BiancaBombshell-Exclusive(inks-sm) :iconartdevil313:ArtDevil313 1 2 Kickstarter Exclusive - Bianca Bombshell :iconartdevil313:ArtDevil313 6 0 Kickstarter Exclusive - Catwoman :iconartdevil313:ArtDevil313 13 5 Kickstarter Exclusive - Bettie Page Vulcan :iconartdevil313:ArtDevil313 2 0 Zee Devil :iconartdevil313:ArtDevil313 1 0 04 April - May Akemi (Inks) :iconartdevil313:ArtDevil313 2 0 04 April- May Akemi :iconartdevil313:ArtDevil313 1 0 05 May - Sadie Grace (inks) :iconartdevil313:ArtDevil313 0 0 05 May - Sadie Grace :iconartdevil313:ArtDevil313 3 0

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Daddy D :iconlaslolf:LasloLF 5,754 243 Brushes for Manga Studio 5 / Clip Studio Paint :icontypesprite:typesprite 1,203 116 Clip studio paint brush material : Iron Chain :iconmonkeymatrices:monkeymatrices 180 18 HOW TO: Male Hands Reference :iconvalentina-remenar:Valentina-Remenar 12,849 501 HOW TO: Male Torso Anatomy - BACK :iconvalentina-remenar:Valentina-Remenar 10,451 335 HOW TO: Male Torso Anatomy :iconvalentina-remenar:Valentina-Remenar 31,882 1,269
Journal
[Tutorial] Three-Point Lighting In Iray
I've covered this at more than sufficient length elsewhere, but I still get asked about lighting in Iray, so I wanted to do a quick set of text basics for those who have trouble ferreting out the relevant bits from the videos. 
Here is a reference set of lights and a Sunny 16 preset you can download and use for practice.  These are the lights I use as starters in 90% of scenes now.  If you want to know more about tone mapping I've gone into that here as well.
THREE-POINT LIGHTING: WHAT IS IT?
Wikipedia covers the photographic theory of three-point lighting here, if you would like to know more about that.  The short version is
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Journal
YouTube Series On Daz Studio
This is old news to some of you, but it's intended as a reference to pass on to newbies who may not have tried DS and would like to!
There will be more videos as I get to them.  Edited to add Part 2:
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Journal
Iray in DAZ Studio: Plain Talk About Hardware
As my deviantart and YouTube traffic explode with new Iray users, I'm still seeing a lot of confusion about this.  Before we go on, please have a look at my time benchmarks for the scene I made for that purpose, try rendering it at 400x520 on your system, and compare.

We've also got a thread about it on the DAZ forum, where you can see a lot of people's hardware and how they did. 
Hopefully this will help remove some confusion:
1.  In general, the main thing that affects how fast you can render with Iray is how many CUDA cores and how much VRAM your Nvidia graphics cards have. 
If you bought a card one or more years ago and it was a midrange/decent card then, it is of very little use to you with Iray.  ATI Radeon cards don't work at all.  There seem to be some issues with Macintoshs and older cards' drivers, but I don't completely understand how t
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Journal
Iray Faster Renders Trick!
Thanks to Spooky on the DAZ forum for this!
I wouldn't have thought of it on my own but it seems to work.
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Daz3d/Iray Skin Shader Settings 2 :iconsecond-circle:second-circle 313 67
Journal
[Tutorial] Getting Started With Iray
Introduction
Here is the tutorial on YouTube.

Here is a .pdf version.

This is for those of you who are looking at the interface going, "Now what?"  This covers how to convert existing shaders and how to set up lighting for your render. 
This is a text version that, while different from what I'm saying in the video word by word, contains the same information. 
---

To use this you need DAZ Studio 4.8 Pro or later.

Part 1: The Environment and Camera Settings
Before we get started, we need to check the environment, camera and render settings.
The Render Settings tab has an Editor and an Advanced section.  Advanced is where you check or uncheck your CPU and graphics cards.  I render with just my cards most of the time, and if you have good cards with lots of CUDA
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Journal
[Mini-Tutorial] Iray Progressive Render Settings
This weekend I got a chance to talk to the DAZ 3D developers about the progressive render settings and what they do.  Here's some clarification on those settings.  I did not know some of this myself until I had a chance to ask this weekend!
The progressive render settings are found in the "Render Settings" tab in DAZ Studio and the "Editor" portion of that tab.  The important settings are:
Max Samples:  Short version: The Max Samples count is the maximum number of samples Iray will achieve before it stops the render.  The default number is 5000.  How long it takes to get to 5000 samples varies by what kind of hardware your computer has - it will get to 5000 much faster on an Nvidia graphics card than a CPU or an AMD card.
Longer version, as best I was able to learn from web research: In any kind of rendering, the engine is trying to depict a 3D image as though it were in real space; in real space your eye views all images as continuous, but in the r
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Journal
[Tutorial]: Packaging/Testing Your Own Product
I often get asked how to package products before offering them to Daz3D.  I was asked again today, and it occurred to me I should just do a tutorial I can link.
As I've said elsewhere, how you package the product does not matter initially because Daz is going to accept or reject it based on your renders alone.  But should your product be accepted for testing, you need to have it correctly set up in its own directory so that you can easily zip it and know that all the files are in one place.
Separate from my Daz3D library, on a totally different drive, I have a folder called Daz4Test. Beautiful Skin Iray G2F goes into its own subfolder folder called "testbeautifulskinirayG2F". The data, library and Runtime folders of my product all go in testbeautifulskinirayG2F. 
Then, in Daz Studio, I right-click on the words "Daz Studio Formats" in the Content Library tab. Then I choose "Add a Ba
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Cthulhuian Font v1 :iconthevaultsofmctavish:TheVaultsofMcTavish 3,472 339 manga angel wings tutorial #1 :iconvitamin-emo:Vitamin-Emo 1,702 129

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ArtDevil313
Blacky
Artist | Professional | Digital Art
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:iconaograi:
AOGRAI Featured By Owner Mar 30, 2016  Hobbyist General Artist
OOOOooooo u be :eye: :eye: Me???
Scary, but thank you! lol ;)
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BlackWolf182 Featured By Owner Oct 28, 2013  Student General Artist
:iconthankyouheartsplz:
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SpaceShipEarth Featured By Owner Aug 27, 2013

Welcome to :iconsexyvoluptuousvixens:

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:iconthepapertiger:
ThePaperTiger Featured By Owner Jan 30, 2013  Hobbyist Digital Artist
Thanks for the :+devwatch:! :)
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